Pawkeshup
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« Reply #1 on: October 13, 2009, 07:49:39 PM » |
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Ok my last post was a little bit nonsensical so we'll do a REAL post this time.
Dissidia has a lot going for it. It has a simple combat mechanic. There's none of the traditional fighter nonsense of entering key sequences to do attacks. Instead, it takes the route of Smash Brothers, and gives you a limited, stripped down command system.
You only have two attacks: Bravery attacks (Circle) and Hit Point Attacks (Square). You can equip three of each, one for pushing the analog nub forward, one for back and one in neutral, and some commands can lead to another that you equip as well.
Bravery attacks drain bravery from your opponent, and Hit Point attacks deal damage equal to your bravery to your opponent. Aside from that, you have a jump (X), a block (Right Trigger), Target lock-on (Left TriggeR), and a quick movement button (Triangle).
This leads to a more fun experience, allowing you to customize how you fight, but doesn't bog you down by having to learn tons of combos.
There are a few weaknesses. The computer has, obviously amazing reaction time when the difficulty ranks up, and frequently pulls off moves with such speed that it feels like it's reading your inputs and directly responding before the animation of your attack begins. And since you can reflect ranged shots, and being blocked means you're stunned for a few seconds, often the computer will then thrash the daylights out of you.
The other massive weakness is the outright cheats/shortcuts the computer sometimes takes, such as granting high level abilities to low-level characters, or allowing them to equip multiple items of a type you can only equip one of. this can lead to some lopsided battles that shouldn't be. Matched with the Summoning system in this game, it can lead to having to scramble against an opponent or lose in mere seconds.
Overall, however, despite these failings, the game is insanely entertaining and addictive. The only major missed opportunities are a lack of villain storylines and true, stand-alone online play.
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