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Author Topic: Final Fantasy Dissidia (PSP) 2009  (Read 575 times)
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Rasengidori
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« on: October 13, 2009, 07:10:37 PM »

The game unites twenty characters from the original ten installments of the Final Fantasy series, along with two secret characters from later games. Chaos makes an appearance as the god of discord, while a new character, Cosmos, appears as the goddess of harmony. Each of these gods has summoned ten warriors to fight for them against the opposing god. Now, Chaos and the villains have seized control of ten Crystals and wounded Cosmos, and the heroes must recover these Crystals to restore Cosmos and prevent control of the worlds from falling into evil hands.
Feel free to post your thoughts about the game.
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Pawkeshup
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« Reply #1 on: October 13, 2009, 07:49:39 PM »

Ok my last post was a little bit nonsensical so we'll do a REAL post this time.

Dissidia has a lot going for it. It has a simple combat mechanic. There's none of the traditional fighter nonsense of entering key sequences to do attacks. Instead, it takes the route of Smash Brothers, and gives you a limited, stripped down command system.

You only have two attacks: Bravery attacks (Circle) and Hit Point Attacks (Square). You can equip three of each, one for pushing the analog nub forward, one for back and one in neutral, and some commands can lead to another that you equip as well.

Bravery attacks drain bravery from your opponent, and Hit Point attacks deal damage equal to your bravery to your opponent. Aside from that, you have a jump (X), a block (Right Trigger), Target lock-on (Left TriggeR), and a quick movement button (Triangle).

This leads to a more fun experience, allowing you to customize how you fight, but doesn't bog you down by having to learn tons of combos.

There are a few weaknesses. The computer has, obviously amazing reaction time when the difficulty ranks up, and frequently pulls off moves with such speed that it feels like it's reading your inputs and directly responding before the animation of your attack begins. And since you can reflect ranged shots, and being blocked means you're stunned for a few seconds, often the computer will then thrash the daylights out of you.

The other massive weakness is the outright cheats/shortcuts the computer sometimes takes, such as granting high level abilities to low-level characters, or allowing them to equip multiple items of a type you can only equip one of. this can lead to some lopsided battles that shouldn't be. Matched with the Summoning system in this game, it can lead to having to scramble against an opponent or lose in mere seconds.

Overall, however, despite these failings, the game is insanely entertaining and addictive. The only major missed opportunities are a lack of villain storylines and true, stand-alone online play.
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Rasengidori
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« Reply #2 on: October 13, 2009, 08:09:40 PM »

Lets not forget that some of the characters EX Modes, EX Burst and HP and Brave Attacks are derived from their actual moves and magic attacks in the game such as Cloud's Climhazzard and Braver, Squall's Fated Circle and I'll leave the rest for you to find out. wink


The weapons and equipment also are brought from the good old games we love and give various advantages to our characters such as starting off the battle with some of you EX Gauge filled or  EX Force recovers more etc.


The characters are all not perfect(except maybe Sephy ;P). They all have they're pros and cons. But in the end they still make up a great game.
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FFVIIRubyWEAPON
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« Reply #3 on: August 27, 2010, 10:33:49 AM »

All the points above are well-expressed and are absolutely true.  The only thing I believe would make this game better would be to have more depth to the story of each character.  One couldn't ask for this game to be perfect, but, it WOULD make the game a good deal better for me.
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