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Author Topic: Tetsuya Nomura on Final Fantasy Versus XIII  (Read 1358 times)
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Tebian-DJ
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« on: June 26, 2010, 06:23:42 AM »


Source:Andriasang

Quote
Joining a lengthy interview on Kingdom Hearts Re:Coded, this week's Famitsu has a significantly shorter interview with Tetsuya Nomura on Final Fantasy Versus XIII.

Most of the discussion focused on three new screen shots. It will be a bit tough to follow most of this summary without seeing the screens for yourself, but here are some textual descriptions.

    * 1. A scene of main character Noctis standing on a cliff, looking out over a vast field, with a highway directly below, a desert clearing in the distance, and mountains in the far distance. The caption for this notes that you can walk as far as you can see.
    * 2. A scene of Noctis standing in front of a gas station. In the caption for this scene, the magazine notes that one of the themes of the game is a "road movie."
    * 3. A scene of Noctis facing off against a giant creature in a city-like scene. The visuals here look extremely modern -- you can see crosswalks and even bike lanes marked off on the road below. It looks like an in-game version of Tokyo, except for the giant beast.

The screens are all taken off real hardware, Nomura said. The game currently runs at the quality shown in the screens, said Nomura, and they'll be improving the visuals even further.

Not only are the screens real time, but they represent the perspective from which you'll play the game. The camera angle is for the most part what's shown in the screens -- from a third person view. They were originally considering switching to an overhead view when you moved into the outside world, but ended up keeping the the world as an open field in order to keep you close to the action.

Of course, actual screenshots will have menus and icons. According to Nomura, these bits were removed because they did not want to let details on the game out.

Nomura shared some details on a screen-by-screen basis.

Regarding the gasoline and field screen, Famitsu noted that the game's sky color is finely detailed. Nomura said first that they're using true physics calculations for the movement of the clouds. He also noted that it took the staff a while to determine the visual direction they would take with the game. They could do all sorts of different visual styles by changing such things as filters and sunlight color.

Regarding the field screenshot, Nomura said that the field is an "open field," meaning you can walk through "nearly everything" shown in the field screenshot except for the mountains. He also said, "If you want to go to the end, it's truly far."

Regarding the city scene with the beast, Nomura pointed out that the beast is a military-use behemoth. It has a giant sword on its back.

The city scene is actually a battle screen. Normally, it would have a command menu and other information.

The menus and prompts aren't all that's missing, though. Noctis is shown fighting the behemoth by himself. In the actual game, you'll fight as part of a party. The reason the party members aren't shown in the screen is because Square Enix has yet to officially reveal the weapons and clothing for these characters.

Famitsu noted of the battle scene, the "Shinjuku cityscape is real." The model for the area, said Nomura, is the surroundings of Square Enix's Shinjuku office, right down to the bicycle markings on the street.

The three areas shown in the screenshots are all connected. The screen with the field and the screen with the gasoline stand are from the same location. The field extends out from the rear of the gas stand. These two areas are located immediately outside the city depicted in the battle screenshot.

It all looks like a pretty large area for what appears to be the game's prologue location, Famitsu noted. No need to worry, though, as Nomura revealed that you'll have access to a car. You can board and disembark your car whenever you like. Take your car out into the field area, and you'll eventually approach the submerged area that was shown in past promotional trailers.

It looks like you'll encounter monsters out on the field. Some will be roaming about, with Nomura citing an example of a behemoth walking around on a hill in the distance. In other instances, monsters will appear quickly.

In this week's "Flying get" column, there was a bullet point about the game featuring both symbol and random encounters. I presume this is where these points come from. Nomura did not specially mention symbol and random encounters, though, so it may be a bit too hasty to picture an RPG-like system.

Asked if the field and battles will be seamless, meaning no loading or screen transitions, Nomura said that the battles will be for the most part seamless. When you move between large areas, and when there are event cut-ins, there may be some loading, although the staff is trying to make the game as seamless as possible.

The magazine closed off by asking Nomura when we can expect additional Versus XIII details. This is still a ways off, he said, but he added "We're making preparations for a big announcement."





Quote
Game Jouhou has updated with a few additional Versus XIII details from either Famitsu or Dengeki.

Apparently, the included screens show a massive wilderness scene. Also included is a battle scene that's set in a city modeled after Shinjuku, and a scene showing a gasoline stand.

Says Nomura about the game's world, "If you try to go all the way to the end, it's truly far."

Also from the Nomura interview:

    * The game's cloud effects use real physics calculations
    * The world is an open field, and you can go everywhere except for the mountains
    * The battles are seamless
    * The game's encounter system is both random and symbol-based (meaning you can see enemies in advance). Hmm... what could this mean?
    * The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
    * You can destroy objects that you find on the road.
    * The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
    * The staff is excited about making the game.

Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3. Of course, this won't mean much until we can actually see the screens...
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tebiantebian
« Reply #1 on: June 26, 2010, 06:32:42 AM »

Fallow up on this...

Source : PS3Center.net

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A notable no show from this year's E3 Expo was Final Fantasy Versus XIII, the highly anticipated next chapter in the Fabula Nova Cyrstallis series. Though Final Fantasy XIII hit Western shores earlier this year, Square Enix was mum on the PS3-exclusive follow up at the event last week.

Not to worry, though - the latest issue of Dengeki PlayStation confirms that fans will see more from the title soon at the upcoming Tokyo Game Show. The publication showed off a few new environments and teased a couple new features.

The highlight seems to be the game's new battle system. The encounter system uses a mix of random and visible encounters that are integrated seamlessly into the exploration aspect of the game. The graphics further enhance the combat, with Nomura confidently stating that most people will not believe there eyes when the see the high quality of the battles in action.

Additionally, Nomura states the team is improving the graphics before the game hits shelves. With the release of XIII off their plate, the team is going to work with renewed motivation.

Fans can look forward to seeing FFVSXII, as well as Parasite Eve 3rd Birthday and Agito XIII at TGS 2010, which is slated for Sept. 16 to Sept. 19.

English Final Fantasy Versus XIII 2010 10min Extended Trailer 13 HD
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bakvorm
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« Reply #2 on: June 26, 2010, 06:45:19 AM »

Great Teb!

I also post new information if I search for it,it is now weekend so there is not much news,but maybe next week
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« Reply #3 on: June 26, 2010, 08:35:34 AM »

i like this wolrd in this game looks like the real word it look awesome but we still don't have gameplay footage and it's been forever since they annouced this game so i hope they got something better for Tokyo Game Show
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« Reply #4 on: June 26, 2010, 10:57:45 AM »

I read in a sub article in wikipedia that this game may not just be ps3 exclusive, which Im hoping for cause I only own a 360. and i really hope the battles are diffrent from 13. i hated only pressing one button to win entire battles
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tebiantebian
« Reply #5 on: June 28, 2010, 06:04:15 AM »

This is the full page from Famitsu:

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« Reply #6 on: June 28, 2010, 11:07:41 AM »

hey look there is also picture with sora and riku from KH
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« Reply #7 on: June 28, 2010, 02:13:06 PM »

It has been confirmed that Sora and Rikku will not be in Versus.....  huh
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Meteorfall777
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« Reply #8 on: June 28, 2010, 02:27:43 PM »

By the looks of it,it beats XIII by far.
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« Reply #9 on: June 28, 2010, 06:46:27 PM »

more news
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Tetsuya Nomura revealed some bits and pieces about Final Fantasy Versus XIII in last week's issue of Famitsu. Remember? Versus is that one title from the Fabula Nova Crystallis compilation that had sort of gone underground for quite some time now. Nomura spoke in an interview again this week, with Dengeki PlayStation, and covered most of the same topics. However, Nomura wasn't simply rehashing what was already said, there was also quite the nugget of new information.

It's been confirmed that Final Fantasy Versus XIII's scenario is completed.

In addition to the scenario, Nomura has also finalized all of the character designs and there'll be an unveiling of them soon enough. Hopefully this means that the game is finally in full blown production and will be out of the pipeline soon. Although, don't hope for a 2010 release, at least for those in the West.

Famitsu confirmed last week that Final Fantasy Versus XIII will see a re-reveal at this year's Tokyo Game Show, which is only a couple of months away.
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bakvorm
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« Reply #10 on: August 09, 2010, 04:24:00 AM »

If you've been following The Third Birthday tweets from Square-Enix, you may have noticed that Nomura would be thinking about answering some questions about Versus.

Tetsuya Nomura revealed through a tweet today that both Versus and Agito are presently undergoing voice casting. He mentions that The 3rd Birthday's recording will end shortly and that next up is Agito.

Continuing on Versus, Nomura added, "There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view."

Nomura also tweets that Versus and Agito will not show up at Gamesom as well.
Square Enix's The 3rd Birthday Twitter is about more than just The 3rd Birthday. Tetsuya Nomura has said that he'll be providing a few updates on his other projects, and he did just that earlier today for Final Fantasy Versus XIII and Final Fantasy Agito XIII.

Regarding Versus, he said, "Versus has had many difficulties, and past method of production have been completely inapplicable, but these are the difficulties of birth, so we are working hard. We have a lot to announce, but because we're going in order, I can't say too much yet."

This talk about "order" is in reference to Square Enix's policy of promoting games in the order of their release. Nomura himself first mentioned this policy in a pre-TGS interview last year. (Of course, in that interview, Nomura suggested that Versus might not be at TGS, which ended up not being true -- Square Enix showed test gameplay footage in a closed theater.)

Continuing on Versus, Nomura added, "There have been many questions regarding fields. It's not a completely open world. It's like the 2D FF games in HD. Although, in terms of looks, it's not a top-down view, it's like the screenshots that have been released. You'll move through the world from that view."

The screenshots Nomura is referring to were first shared in Dengeki PlayStation and Famitsu in late June. They depict the action from a third person view, behind-the-back of main character Noctis.

While the screens have yet to be officially shared online, Nomura discussed the screens in great depth in interviews in the two magazines. You can read a summary here.

Nomura also touched briefly upon development progress for both Agito and Versus. "Agito and Versus have different production styles and progress states, but they're both presently undergoing voice casting. 3rd's recording will end shortly. Next up is Agito."

If you're wondering when you'll be getting your next glimpse of Versus and Agito, don't turn to Gamesom. In a later Tweet, Nomura said that, similar to E3, the two games will not be shown at the European gaming event. Square Enix will only be showing The 3rd Birthday and Kingdom Hearts.

Nomura isn't devoting his full time to Versus and Agito, of course. He also has all those Kingdom Hearts games in the works. He even has some unannounced games on the way. Regarding these, he Tweeted, "There are a number of unannounced titles. These will come before Agito and Versus. Some have finished voice recording. Announcements will take place in Japan."

Outside of these Versus and Agito-related announcements, Nomura and his fellow The 3rd Birthday VIPs have been providing periodic updates on the PSP Parasite Eve followup. For summaries of the full Twitter feed, see this story, which is being updated as additional Tweets are posted.

Source:
http://www.ff-xiii.net/index.php?page=news&p=more&numb=561
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« Reply #11 on: August 09, 2010, 05:09:41 PM »

great catch thanks Smiley
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« Reply #12 on: August 10, 2010, 07:00:39 PM »

Now that s great infos ^^ I also heard that the world map in versus won't be totally an open world, but just like the old 2D Final Fantasy, where the worlds are limited in sort of speaking.
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bakvorm
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« Reply #13 on: August 24, 2010, 03:18:51 PM »

Well I must say it has nothing to do with Tetsuya Nomura this time,but I have some bad news on Final Fantasy XIII Versus:

The bad news is that the game won't be out on 2011 but 2012 or maybe later


Ever since Final Fantasy Versus XIII was teased way back at E3 2006, gamers have been tentatively hoping for a) more information about the game and b) some inkling as to when it might actually get released. Well, they might get the first part at some point this year, but the second part really doesn't look like it's going to happen any time soon.

We had a chance to sit down with Yoshinori Kitase at GamesCom and he's one of the producers on the game. We asked if we could hope to see Final Fantasy Versus XIII during 2011 and he replied with the following.

"We have no release date information to update. Unfortunately we can't say anything about that. We can't commit ourselves to 2011 either."

So, it looks like we might have to wait until 2012 or later to get our hands on Final Fantasy Versus XIII, bummer.


Source:

http://www.gamingunion.net/news/expecting-versus-xiii-in-2011-dont-count-on-it--2538.html
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« Reply #14 on: August 31, 2010, 09:48:34 AM »

I think we will soon have more updates concerning FFXIII versus, since the TGS will be held this September, as for release date delay, it's probably for the best, the more they work on it, the better it would be!
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