STAR OCEAN :TILL THE END OF TIMEStar Ocean: Till the End of Time (スターオーシャン ティルジエンドオブタイム Sutā Ōshan Tiru ji Endo ofu Taimu?) is the third main game in the Star Ocean series. The game was developed by tri-Ace and published by Square Enix for the PlayStation 2 console. It was released in Japan, North America, and the PAL territories. The original Japanese release date was in February of 2003 by Enix, shortly before its merger to become Square Enix. It was re-released in 2004 as a two disc Director's Cut version with bonus features such as new characters and dungeons. The North American and European versions are based on the Director's Cut version. Till the End of Time takes place four hundred years after the events of Star Ocean: The Second Story
Story
SettingThe universe of Star Ocean is science fiction in nature, although like the first two games in the series, much of the plot is set on an "underdeveloped planet." It features a galaxy-spanning government in the Pangalactic Federation, several races and species of aliens, different factions, multiple colonized planets, and advanced technology. But despite this science fiction atmosphere, a form of magic exists in the universe: symbology, also translated as heraldry in the Japanese version and in Star Ocean: The Second Story. Standard symbology involves tattooing crests and runes onto one's flesh to draw out apparently latent power in the form of spells, and numerous underdeveloped planets make extensive use of it. Despite its supernatural connotations, Symbology is treated as a legitimate field of scientific study in-universe
GameplayWhile having many similarities to its predecessor, Star Ocean: Till the End of Time includes many elements that make it unique among the majority of console RPGs. Instead of menu-driven combat, Star Ocean 3 offers real-time interactive combat, similar to the .hack and Tales series. Battles occur when running into enemies on the main travel field or when certain pre-scripted events occur. In battle, the player directly controls one character, while the other two characters are controlled by AI. The player can, however, choose the tactics used by AI characters or switch which character they are directly controlling.
Enemy attacks can target either a player's hit points (HP) or mental points (MP). Players will also lose HP from using special attacks or lose MP from using symbology or runeology, which is functionally equivalent to magic in other games. If a character loses all of their HP or, unlike most games, if they lose all of their MP, they are knocked out and unable to continue participation in the battle (unless certain revival items are used). If all three characters are defeated, the game is over and the player must reload from their last saved game. If all the enemies are defeated, the player is awarded money (Fol) and experience points (EXP). When some groups of enemies are defeated, the player's characters can also receive a small amount of HP/MP, to counteract the HP/MP that was lost as a result of using special attacks or symbology/runeology.
Like the previous games in the series, the game contains an Item Creation feature that allows the player to create and enhance a multitude of items. A variety of trades are offered, including Cookery, Alchemy, Engineering, and Smithery. Workshops for Item Creation are scattered throughout the towns and dungeons of the game and can be invested in by the player to allow a wider variety of items to be made there. Once a player invents an item, they can file for a patent, and get money from the profits made off selling those items in various shops. The player is also able to recruit inventors to aid them in creating various items.
The Director's Cut version added a VS. Mode to battle against a second player or against the computer. Up to two human players could compete, either against each other or against another character controlled by the computer. Another addition was the use of "Battle Trophies" which may be acquired by completing various challenges in combat. For example, a player can receive a battle trophy for winning a battle in under 30 seconds, or for defeating a boss without receiving damage. Earning battle trophies unlocks bonus options such as harder game difficulty levels, alternate costumes, and a sound test.
SoundtrackThe music for this game was composed by Motoi Sakuraba, a long-time collaborator with tri-Ace. The soundtrack was eventually released in four parts:
Original Soundtrack Volume 1 - A 2-CD set containing mainly the softer and orchestral pieces from the game.
Original Soundtrack Volume 2 - Another 2-CD set containing the upbeat music, primarily the battle and dungeon themes.
Arrange Album - A selection of tracks from the game reworked in different styles.
Voice Mix - Similar to the Arrange Album, but featuring dialogue sampled from the Japanese version of the game along with the music.
The limited edition of Volume 1 also came with a box to hold all four albums.
When the game was revised into the Director's Cut, Sakuraba composed a few new pieces of music and released an album for them.
The song "The Small Bird That Forgot How To Fly" (飛び方を忘れた小さな鳥 , Tobikata Wo Wasureta Chiisana Tori) by the JPop singer Misia was used to accompany the game's ending credits.